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![What’s on the Table? [Aug-Sept 2020]](https://static.wixstatic.com/media/d9bb7d_3ba226497e1f491589f17506cd5788ef~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/d9bb7d_3ba226497e1f491589f17506cd5788ef~mv2.webp)
![What’s on the Table? [Aug-Sept 2020]](https://static.wixstatic.com/media/d9bb7d_3ba226497e1f491589f17506cd5788ef~mv2.jpg/v1/fill/w_292,h_219,fp_0.50_0.50,q_90,enc_avif,quality_auto/d9bb7d_3ba226497e1f491589f17506cd5788ef~mv2.webp)
What’s on the Table? [Aug-Sept 2020]
I love spreading the word about interesting games, especially as more and more people are looking for at-home activities.
Sep 25, 20203 min read


Kickstarter Lessons from The Emerald Flame Pt. 2
More lessons from The Emerald Flame Kickstarter, including setting up the project page and running the campaign.
Sep 21, 20209 min read


Puzzle Testing Process
How do I playtest puzzles? Here's a detailed walk through the process.
Aug 26, 20206 min read


Kickstarter Lessons from The Emerald Flame Pt. 1: Before Launch
Takeaways from The Emerald Flame and best practices for Kickstarter before launch.
Aug 19, 20207 min read


6 Unique Tabletop Puzzle Games
An overview of 6 unique narrative puzzle tabletop gaming experiences.
Jul 28, 20206 min read


Designer Diary 8 - Puzzle Inspirations
The 8th in a series of designer diaries about The Emerald Flame, focusing on puzzle inspiration.
Jun 8, 20203 min read


Designer Diary 7 - Interaction
A designer diary about making puzzles and improving user interaction in The Emerald Flame.
May 8, 20205 min read


Designer Diary 6 - Prototyping
Sharing some of my prototyping process for The Emerald Flame, and an intro to some basic prototyping tools.
Apr 23, 20204 min read


Digital Game Recommendations Pt. 4
Another post about noteworthy digital puzzle games!
Apr 12, 20204 min read


Stuck Indoors? Here's How to Keep Puzzling
How do you keep your mind occupied while being stuck indoors? Here are some puzzles and games to play online!
Mar 20, 20203 min read


Designer Diary 5 - Aiming for Accessibility
I love making puzzles, but they mean a lot less without other people. How can we design to make games accessible for a broader audience?
Mar 17, 20203 min read


Designer Diary 4 - Puzzle Mechanics
I’ve written a couple posts about making puzzles before, but just as I try to learn new things and improve my work, there’s always more...
Feb 25, 20203 min read


Designer Diary 3 - Digitizing and Analoguing
This third installment about the making The Emerald Flame is about the process of working with digital and analogue art.
Jan 23, 20203 min read


Designer Diary 2 - So. Much. Drawing.
A post about the hand-drawn art in the new PostCurious project.
Dec 16, 20192 min read


Stocking Stuffers and Games for the Holidays (2019)
Great games to whip out for holiday gatherings, and some stocking stuffers.
Dec 12, 20195 min read


Designer Diary 1 - Inspirations #1
I’ve been working on a new game ever since The Tale of Ord was finished -- here's some insight into the process.
Nov 25, 20192 min read


8 Tabletop Puzzle Games You Should Check Out
Recommendations for Tabletop Puzzle Games
Nov 21, 20196 min read


Unique Digital Puzzle Games Pt. 3
Puzzle-Driven Games This is the third (and longest!) in the series about unique digital puzzle games, and is focused on puzzle-driven...
Oct 15, 20195 min read


Playtesting Puzzle Games Pt 2
Solvability, clarity, and how to navigate user feedback.
May 31, 20194 min read


A Straight Path or an Open Field?
Would you rather walk down a straight path, an open field, or something in between? In retrospect, I’ve preferred non-linear gameplay...
Apr 2, 20194 min read
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