Oct 25, 20219 minPuzzlecrafting - An Approachable Outdoor Puzzle HuntHow do you create an outdoor puzzle hunt for a broader audience? Here are some tips.
Sep 1, 20213 minPuzzlecrafting - A Mini Wedding HuntWant to make your own puzzle hunt for an event? Maybe this documentation of a mini wedding puzzle hunt will give you some ideas!
Aug 19, 20217 minDesign Diary 4 [Tarot Series] - On CollaborationDiscussing when and why to collaborate with others and how a collaboration in puzzle games might work.
Jun 30, 20213 minDesign Diary 3 [Tarot Series] - Inspiration & Design ProcessThis is the third post in a series of design diaries about PostCurious' next game, The Light in the Mist, a tarot-card-based narrative...
Apr 7, 20214 minDesign Diary 2 [Tarot Series] - Game MechanicDesign diary about the game mechanics of a narrative puzzle adventure in the form of a tarot deck.
Mar 11, 20214 minDesign Diary 1 [Tarot Series] - An IntroductionThe first in a series of design diaries about a still-untitled narrative puzzle game in the form of a tarot deck.
Oct 30, 20204 minPuzzlecrafting - Symbol Combination Cipher“How do you make a puzzle?” is a refrain I hear often but is a difficult question to answer, partially because it’s hard to verbalize the...
Sep 21, 20209 minKickstarter Lessons from The Emerald Flame Pt. 2More lessons from The Emerald Flame Kickstarter, including setting up the project page and running the campaign.
Aug 26, 20206 minPuzzle Testing ProcessHow do I playtest puzzles? Here's a detailed walk through the process.
Aug 19, 20207 minKickstarter Lessons from The Emerald Flame Pt. 1: Before LaunchTakeaways from The Emerald Flame and best practices for Kickstarter before launch.
Jun 22, 20208 minCraft Corner: Laser Cutting Pt. 1The first in a 2-part series about prototyping with a laser cutter.
Jun 8, 20203 minDesigner Diary 8 - Puzzle InspirationsThe 8th in a series of designer diaries about The Emerald Flame, focusing on puzzle inspiration.
May 8, 20205 minDesigner Diary 7 - Interaction A designer diary about making puzzles and improving user interaction in The Emerald Flame.
Apr 23, 20204 minDesigner Diary 6 - PrototypingSharing some of my prototyping process for The Emerald Flame, and an intro to some basic prototyping tools.
Mar 17, 20203 minDesigner Diary 5 - Aiming for AccessibilityI love making puzzles, but they mean a lot less without other people. How can we design to make games accessible for a broader audience?
Feb 25, 20203 minDesigner Diary 4 - Puzzle MechanicsI’ve written a couple posts about making puzzles before, but just as I try to learn new things and improve my work, there’s always more...
Jan 23, 20203 minDesigner Diary 3 - Digitizing and AnaloguingThis third installment about the making The Emerald Flame is about the process of working with digital and analogue art.
Dec 16, 20192 minDesigner Diary 2 - So. Much. Drawing.A post about the hand-drawn art in the new PostCurious project.
Nov 25, 20192 minDesigner Diary 1 - Inspirations #1I’ve been working on a new game ever since The Tale of Ord was finished -- here's some insight into the process.
Jul 19, 20194 minCreating Experiences: Where to Begin?I’ve encountered a good handful of people that have expressed interest in creating games or experiences of their own, but feel like they...