What Are We Playing? [Feb 2021]

Each month on this blog we highlight a handful of tabletop and digital games to spread the word about interesting experiences and support other creators -- here is this month's roundup!


The Charm of Christmas Past by The Escapement


The holidays may be over, but if you ever find yourself missing that cozy Christmas vibe, The Charm of Christmas Past will bring you there. Upon the 100th anniversary of Winifred Maud’s passing, her solicitors were instructed that one thousand households across the globe receive a bequest from her estate, which included all sorts of trinkets, letters, and documents relating to her family history and childhood memories. The game is divided into four chapters, each containing 2-4 puzzles. I admit that we often struggled to get to the answer because it seemed like there were often multiple ways to interpret information... but we did find ourselves to be impressed with the variety and creativity of the puzzles themselves.


Time: ~3 hours

Difficulty: 3/5

The Rottumereye Tragedy by Knetterijs


The Rottumereye Tragedy is a visual narrative mystery experience created by Dutch artist collective Knetterijs. It features the work of eight different illustrators, with great quality prints that made the materials a pleasure to handle and explore. Rather than individual puzzles to solve, players are provided with a variety of items that each allow you to deduce certain details of the story. Although it was not a particularly complex murder mystery, it had enough layers to make it satisfying to solve and managed to tell an original story with distinct characters even in such a short time frame. Unfortunately it seems like this mystery was a limited edition release, but hopefully the publishers will print another run.


Time: ~1hr

Difficulty: 1/5



Together at Heart by Enchambered


Together at Heart was the third in Enchambered’s series of online games, following Alone Together and Together Apart. All of these games are designed to be played remotely with two people and each installment has been full of smooth and satisfying cooperative gameplay. We appreciated that the non-linear nature of the puzzles allowed us to work out multiple problems in an order that made sense to us. This also helped ensure that we didn’t get stuck, and indeed we only ended up needing a hint for one puzzle at the end. The first in the series is free to play and the latter two are pay-what-you-wish, a great deal for an hour of enjoyable remote puzzling with a friend, especially in these times.