As I begin the playtesting process for the new game, I thought I might write some notes based on what I learned while playtesting The Tale of Ord. It was my first time doing playtesting a tabletop game, so if you’re new to it too, hopefully some of this will be helpful. Finding and choosing playtesters Before you begin choosing playtesters, be sure to ask yourself who the game is for. Granted, this is a question better asked way earlier in the design process, but it’s always
I’ve played more new games this past year than ever before, so with the holidays coming up and the year ending, everyone posting gift guides and such, I wanted to reflect and analyze a bit by making my own favorite game lists. For this post I will focus on my favorite abstract strategy games. I’ve been playing chess since I was around four years old, but the truth is I never even thought of it as a board game. I could sit down to play a card game, a board game, or chess. Prev
These questions, of course, have many answers, and I am not the first one to ask them. I write this both to continue discussion of the topic, as well as get my own thoughts on order. First of all, what is a puzzle? A puzzle, in essence, is a problem designed to be solved by some measure of ingenuity, providing the solver with a degree of amusement. Solving a problem is at the very core of a puzzle, and the reason why people are drawn to them, but what distinguishes a puzzle f